Custom 2D Light Rendering Pipeline
Adventure Botanist is a 2D adventure game about exploring and protecting the beauty of nature. To support that vision, I developed a custom 2D lighting and rendering pipeline that provides realistic dynamic shadows and full artistic control. The system allowed lighting to become part of the artistic language itself, helping the painterly visual style feel more dynamic, immersive, and alive.
What we wanted:
Dynamic Shadows
Accurate shadow projection onto objects
Moving Clouds
Dynamic Weather Conditions
Day Night Cycle including:
Variable light intensity
Color Variation over time